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#ifndef DBAUI_JOINTABLEVIEW_HXX
#define DBAUI_JOINTABLEVIEW_HXX

#ifndef _SV_WINDOW_HXX
#include <vcl/window.hxx>
#endif
#ifndef _SV_TIMER_HXX
#include <vcl/timer.hxx>
#endif
#ifndef _SV_SCRBAR_HXX
#include <vcl/scrbar.hxx>
#endif
#ifndef _RTTI_HXX
#include <tools/rtti.hxx>
#endif
#ifndef _TRANSFER_HXX
#include <svtools/transfer.hxx>
#endif

#ifndef _COMPHELPER_STLTYPES_HXX_
#include <comphelper/stl_types.hxx>
#endif
#ifndef _DBACCESS_UI_CALLBACKS_HXX_
#include "callbacks.hxx"
#endif
#include "TableConnectionData.hxx"
#include "TableWindowData.hxx"
#include <memory>
#include <vector>

struct AcceptDropEvent;
struct ExecuteDropEvent;
class SfxUndoAction;
namespace dbaui
{
	class OTableConnection;
	class OTableWindow;
	struct OJoinExchangeData;
	class OJoinDesignView;
	class OTableWindowData;
	class OJoinDesignViewAccess;

	// this class conatins only the scrollbars to avoid that the tablewindows clip the scrollbars
	class OJoinTableView;
	class OScrollWindowHelper : public Window
	{
		ScrollBar			m_aHScrollBar;
		ScrollBar			m_aVScrollBar;
		Window*				m_pCornerWindow;
		OJoinTableView*		m_pTableView;

	protected:
		virtual void Resize();
	public:
		OScrollWindowHelper( Window* pParent);
		~OScrollWindowHelper();

		void setTableView(OJoinTableView* _pTableView);

        void resetRange(const Point& _aSize);

		// own methods
		ScrollBar* GetHScrollBar() { return &m_aHScrollBar; }
		ScrollBar* GetVScrollBar() { return &m_aVScrollBar; }
	};


	class OJoinTableView :	public Window
							,public IDragTransferableListener
							,public DropTargetHelper
	{
		friend class OJoinMoveTabWinUndoAct;
	public:
		DECLARE_STL_USTRINGACCESS_MAP(OTableWindow*,OTableWindowMap);
	private:
		OTableWindowMap		m_aTableMap;
		::std::vector<OTableConnection*>	m_vTableConnection;
		
		Timer				m_aDragScrollTimer;
		Rectangle			m_aDragRect;
		Rectangle			m_aSizingRect;
		Point				m_aDragOffset;
		Point				m_aScrollOffset;
		Point				m_ptPrevDraggingPos;
		Size				m_aOutputSize;

		
		OTableWindow*			m_pDragWin;
		OTableWindow*			m_pSizingWin;
		OTableConnection*		m_pSelectedConn;
		

		BOOL					m_bTrackingInitiallyMoved;

		DECL_LINK(OnDragScrollTimer, void*);
		
	protected:
		OTableWindow*				m_pLastFocusTabWin;
		OJoinDesignView*			m_pView;
		OJoinDesignViewAccess*		m_pAccessible;

	public:
		OJoinTableView( Window* pParent, OJoinDesignView* pView );
		virtual ~OJoinTableView();

		// window override
		virtual void StateChanged( StateChangedType nStateChange );
		virtual void GetFocus();
		virtual void LoseFocus();
		virtual void KeyInput( const KeyEvent& rEvt );
		// Accessibility
		virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible();

		// own methods
		ScrollBar* GetHScrollBar() { return static_cast<OScrollWindowHelper*>(GetParent())->GetHScrollBar(); }
		ScrollBar* GetVScrollBar() { return static_cast<OScrollWindowHelper*>(GetParent())->GetVScrollBar(); }
		DECL_LINK( ScrollHdl, ScrollBar* );

		void DrawConnections( const Rectangle& rRect );
		void InvalidateConnections();

		void BeginChildMove( OTableWindow* pTabWin, const Point& rMousePos );
		void BeginChildSizing( OTableWindow* pTabWin, const Pointer& rPointer );

		void NotifyTitleClicked( OTableWindow* pTabWin, const Point rMousePos );

		virtual void AddTabWin(const ::rtl::OUString& _rComposedName, const ::rtl::OUString& rWinName, BOOL bNewTable = FALSE);
		virtual void RemoveTabWin( OTableWindow* pTabWin );

		// alle TabWins verstecken (NICHT loeschen, sie werden in eine Undo-Action gepackt)
		virtual void	HideTabWins();

		virtual void AddConnection(const OJoinExchangeData& jxdSource, const OJoinExchangeData& jxdDest) = 0;

		/** RemoveConnection allows to remove connections from join table view, it implies that the same as addConnection

			@param	_pConnection
					the connection which should be removed
			@param	_bDelete
					when truie then the connection will be deleted

			@return an iterator to next valid connection, so it can be used in any loop
		*/
		virtual bool RemoveConnection(OTableConnection* _pConnection,sal_Bool _bDelete);

		/** allows to add new connections to join table view, it implies an invalidation of the features
			ID_BROWSER_ADDTABLE and SID_RELATION_ADD_RELATION also the modified flag will be set to true
			@param	_pConnection
					the connection which should be added
			@param	_bAddData
					<TRUE/> when the data should also be appended 
		*/
		void addConnection(OTableConnection* _pConnection,sal_Bool _bAddData = sal_True);

		BOOL			ScrollPane( long nDelta, BOOL bHoriz, BOOL bPaintScrollBars );
		ULONG			GetTabWinCount();
		Point			GetScrollOffset() const { return m_aScrollOffset; }

		OJoinDesignView*			getDesignView() const { return m_pView; }
		OTableWindow*				GetTabWindow( const String& rName );

		OTableConnection*			GetSelectedConn() { return m_pSelectedConn; }
		void						DeselectConn(OTableConnection* pConn);	// NULL ist ausdruecklich zugelassen, dann passiert nichts
		void						SelectConn(OTableConnection* pConn);

		OTableWindowMap*			GetTabWinMap() { return &m_aTableMap; }
		const OTableWindowMap*		GetTabWinMap() const { return &m_aTableMap; }

		/** gives a read only access to the connection vector
		*/
		const ::std::vector<OTableConnection*>*	getTableConnections() const { return &m_vTableConnection; }

		
		BOOL						ExistsAConn(const OTableWindow* pFromWin) const;

		/** getTableConnections searchs for all connections of a table
			@param	_pFromWin	the table for which connections should be found
			
			@return an iterator which can be used to travel all connections of the table
		*/
		::std::vector<OTableConnection*>::const_iterator getTableConnections(const OTableWindow* _pFromWin) const;

		/** getConnectionCount returns how many connection belongs to single table
			@param	_pFromWin	the table for which connections should be found

			@return	the count of connections wich belongs to this table
		*/
		sal_Int32 getConnectionCount(const OTableWindow* _pFromWin) const;

		OTableConnection* GetTabConn(const OTableWindow* pLhs,const OTableWindow* pRhs,bool _bSupressCrossOrNaturalJoin = false,const OTableConnection* _rpFirstAfter = NULL) const;

		// clears the window map and connection vector without destroying it
		// that means teh data of the windows and connection will be untouched
		void clearLayoutInformation();

		// set the focus to that tab win which most recently had it (or to the first available one)
		void GrabTabWinFocus();

		// ReSync ist dazu gedacht, aus dem Dokument alle WinData und ConnData zu holen und entsprechend Wins und Conns anzulegen
		virtual void ReSync() { }
		// ClearAll implementiert ein hartes Loeschen, es werden alle Conns und alle Wins aus ihren jeweiligen Listen geloescht
		// sowie die entsprechenden Datas aus dem Dokument ausgetragen
		virtual void ClearAll();

		// wird vom AddTabDlg benutzt, um festzustellen, ob noch Tabellen hinzugefuegt werden duerfen
		virtual BOOL IsAddAllowed();
		virtual long PreNotify(NotifyEvent& rNEvt);

		// DnD stuff
		virtual void		StartDrag( sal_Int8 nAction, const Point& rPosPixel );
		virtual sal_Int8	AcceptDrop( const AcceptDropEvent& rEvt );
		virtual sal_Int8	ExecuteDrop( const ExecuteDropEvent& rEvt );

		/**
			can be used in derevied classes to make some special ui handling
			after d&d
		*/
		virtual void lookForUiActivities();

		// wird nach Verschieben/Groessenaenderung der TabWins aufgerufen (die Standardimplementation reicht die neuen Daten einfach
		// an die Daten des Wins weiter)
		virtual void TabWinMoved(OTableWindow* ptWhich, const Point& ptOldPosition);
			// die Position ist "virtuell" : der Container hat sozusagen eine virtuelle Flaeche, von der immer nur ein bestimmter Bereich
			// - der mittels der Scrollbar veraendert werden kann - zu sehen ist. Insbesondere hat ptOldPosition immer positive Koordinaten,
			// auch wenn er einen Punkt oberhalb des aktuell sichtbaren Bereichs bezeichnet, dessen physische Ordinate eigentlich
			// negativ ist.
		virtual void TabWinSized(OTableWindow* ptWhich, const Point& ptOldPosition, const Size& szOldSize);

		void modified();

		/** returns if teh given window is visible.
			@param	_rPoint
				The Point to check
			@param	_rSize
				The Size to be check as well
			@return
				<TRUE/> if the area is visible otherwise <FALSE/>

		*/
		BOOL isMovementAllowed(const Point& _rPoint,const Size& _rSize);

		Size getRealOutputSize() const { return m_aOutputSize; }



		virtual void EnsureVisible(const OTableWindow* _pWin);
		virtual void EnsureVisible(const Point& _rPoint,const Size& _rSize);

        TTableWindowData::value_type createTableWindowData(const ::rtl::OUString& _rComposedName
                                            ,const ::rtl::OUString& _sTableName
											,const ::rtl::OUString& _rWinName);

	protected:
		virtual void MouseButtonUp( const MouseEvent& rEvt );
		virtual void MouseButtonDown( const MouseEvent& rEvt );
		virtual void Tracking( const TrackingEvent& rTEvt );
		virtual void Paint( const Rectangle& rRect );
		virtual void ConnDoubleClicked( OTableConnection* pConnection );
		virtual void SetDefaultTabWinPosSize( OTableWindow* pTabWin );
		virtual void DataChanged( const DataChangedEvent& rDCEvt );

		virtual void Resize();

		virtual void dragFinished( );
		// hier ist die Position (die sich waehrend des Sizings aendern kann) physisch, da waehrend des Sizens nicht gescrollt wird
		virtual void Command(const CommandEvent& rEvt);

		virtual OTableWindowData* CreateImpl(const ::rtl::OUString& _rComposedName
                                            ,const ::rtl::OUString& _sTableName
											,const ::rtl::OUString& _rWinName);

		/** factory method to create table windows
			@param	_pData
				The data corresponding to the window.
			@return
				The new TableWindow
		*/
		virtual OTableWindow* createWindow(const TTableWindowData::value_type& _pData) = 0;

        /** determines whether the classes Init method should accept a query name, or only table names
        */
        virtual bool    allowQueries() const;

        /** called when init fails at the tablewindowdata because the m_xTable object could not provide columns, but no
            exception was thrown. Expected to throw.
        */
        virtual void    onNoColumns_throw();

        virtual bool supressCrossNaturalJoin(const TTableConnectionData::value_type& _pData) const;

	private:
		void	InitColors();
		BOOL	ScrollWhileDragging();

		/** executePopup opens the context menu to delate a connection
			@param	_aPos				the position where the popup menu should appear
			@param	_pSelConnection		the connection which should be deleted
		*/
		void executePopup(const Point& _aPos,OTableConnection* _pSelConnection);

		/** invalidateAndModify invalidates this window without children and 
			set the controller modified
			@param	_pAction a possible undo action to add at the controller
		*/
		void invalidateAndModify(SfxUndoAction *_pAction=NULL);

    private:
        using Window::Scroll;
	};
}
#endif // DBAUI_JOINTABLEVIEW_HXX
